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Blade Symphony gameplay trailerDevelopment on Blade Symphony began in 2006 when lead designer Michael Chang and a friend needed 'to scratch the sword fighting itch' they had. Chang had been a fan of, but by 2006, its player community had dispersed.
Blade Symphony is a sword fighting action game with 1 vs. 2, sandbox free-for-all, and other game modes for this 'tactical slash-em-up' game. It turns out that the developer of the DXUP Direct3D 10-to-11 code for use with DXVK, Joshua Ashton, is one of the developers involved on Blade Symphony.
So to scratch that itch, they had to build a new game themselves.Chang and his friend worked together on the game in the form of a. In 2008 his friend dropped out, but Chang continued to work on the project while trying to recruit others to join him. Eventually, the developers behind the Source engine modification took notice and joined Chang to form the independent game developer Puny Human. Chang continued to work on the game even while taking work on 's similarly themed CLANG video game.In June 2011, Puny Human launched a campaign to raise $15,000 for a commercial Source engine license, the campaign was successful, raising $19,058.
A version was released in April 2013, followed by the full game in May 2014. Reception ReceptionAggregate scoreAggregatorScore72/100 (5 reviews)Review scoresPublicationScore8/105/1085/100Blade Symphony had a mixed critical reception, generating a score of 72 on reviews aggregation website.praised the depth of gameplay, believing the game is deep and original enough 'to stand up as a in its own right'. Reviewing the game at, Nathan Meunier noted how this depth was neatly contained in a streamlined control scheme, allowing players to 'unleash a wide range of unique dizzying assaults' with 'no shortage of variety in killer moves'. Will Uhl, in his review at, instead found the depth shining through in the gaps between the action, where players stand off in the tense 'psychological war of baiting, reacting, and examining the opponent' before the engagement.Reviews spoke highly of the player community. Uhl noted how the 'sense of honor' between players was unheard of in other games. Meunier described the community as a 'dedicated and intriguing bunch', whose unpredictable and unusual strategies could lead to 'plenty of humorous and interesting fights'; their 'cordial and polite' nature comparing favourably to other multiplayer communities. Edge highlighted the community's culture of etiquette, such as the practice of bowing before a duel, citing 'the combination of this collective roleplay with direct competition' as making the game so compulsive.Meunier felt the game was still incomplete, giving the example of the tutorial which abruptly ends half-way through with only the promise of future chapters.
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He found the character choices 'painfully limiting' and the process to unlock customisation options sluggish and poorly explained. Uhl too believed this lack of variety in characters and weapons is a weak point, though he found it mitigated through the game's support of through integration of the, where one could even download an enhanced tutorial.Chris Thursten, deputy editor at, wrote a player diary detailing his experience learning the game, his interaction with the community, and his rise through its online ranks. He went on to recommend the game as part of the magazine's 2014 feature, describing his rise into the game's top 100 players as his most gratifying gaming moment of the year.
References. Rick Lane (2014-05-05). Retrieved 2015-02-28. ^ Chris Thursten (2015-02-08). Retrieved 2015-02-18. ^ Charlie Hall (2013-12-06). Retrieved 2015-02-18.
Puny Human (2011-07-30). Retrieved 2015-02-18. ^ Will Uhl (2014-05-21).
Retrieved 2015-02-18. ^. Retrieved 2015-02-18. ^. Archived from on 2014-09-05.
Retrieved 2015-02-18. ^ Nathan Meunier (2014-05-16). Retrieved 2015-02-18. Chris Thursten (2015-02-16). Retrieved 2015-02-18. Chris Thursten (2014-12-20). Retrieved 2015-02-18.External links Wikimedia Commons has media related to.
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About the game:Title: Blade Symphony
Status: Released
Genre: Fighting
Developer: Puny Human
Publisher: Puny Human
Attack and defend in three dimensions, with Blade Symphony’s intricate combo system. You can engage in 1v1 and 2v2, a control-point mode for teams of two, an a sandbox free-for-all area, where you can challenge other players to one-off duels. If you’re feeling up for a challenge, take on two players at once in the “hilariously awesome” 2v1 mode.
Blade Symphony Minimum System Requirements:![Requirements Requirements](http://1.bp.blogspot.com/-jhzHFcMcPok/T_B6bew_pMI/AAAAAAAAA9o/hxhbdO_AWKU/s568/Blade-Symphony-01.jpg)
OS: Windows Vista, 7, 8, 10
Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
Memory Ram: 2GB
Hard Disk Space: At least 5GB of free Space
Video Card: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 SeriesEach game profile contains useful information about the game, gameplay videos, user reviews, gameplay screenshots, system requirements and more!
3D MMO
![](/uploads/1/2/5/7/125745166/718141708.jpg)
Explosive Features:
- Strategic Swordfighting PvP
- Different Styles And Weapons
- 1v1, 2v2, and 2v1 Duels
Featured Video
System Requirements
Blade Symphony Minimum System Requirements:![Requirements Requirements](http://1.bp.blogspot.com/-jhzHFcMcPok/T_B6bew_pMI/AAAAAAAAA9o/hxhbdO_AWKU/s568/Blade-Symphony-01.jpg)
OS: Windows Vista, 7, 8, 10
Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
Memory Ram: 2GB
Hard Disk Space: At least 5GB of free Space
Video Card: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 SeriesEach game profile contains useful information about the game, gameplay videos, user reviews, gameplay screenshots, system requirements and more!
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